Little Big Planet 2 – Demo Impressions

Little Big Planet is an amazing game! One that i embarrassingly only played for the first time a few months ago… Yes i was slow to jump on that gaming bandwagon… but at least i got around to playing it in the end?! Right?!

So anyway, after making the discovery that Little Big Planet is actually a fairly decent Freaking AWESOME game, I found myself ecstatic as i was told i’d get to play it at Eurogamer expo. I think this excitement showed on the day too, in how i immediately ran over to the game and well… played it! After all that’s what you do with video games… you play them. Unless of course you’re friends with one of those douche bags that sit around playing their consoles whilst you watch and never offer you a go… (I know a lot of people like that…).

Immediately after picking up the controller i was greeted with a familiar pod, customisation view and map view. I liked this as it made things straight forward for me from the start. Besides they were all good features, so why change something that’s already good?!  This i think stands for much of the game as you still see the same style race to the end levels with various obstacles preventing you from reaching the end.  I’m thankful that this didnt change as the mario-esque get to the end style the first game held, combined with its various challenges and need to collect items to further customise, made it more interesting for me.

Since noone has burst through my window at this point I’m assuming I’ve either been forgiven for taking so long to play Little Big Planet, or there’s a sniper waiting for me to step outside of the door… ANYWAY, when demoing the game a lot of focus was put onto the multi-player aspect. The multi-player in Little Big Planet 2 adds a competitive edge to the games, allowing upto four people to bat against eachother as they rush through to complete in the fastest time. This is made a bit more competitive by the ability to grapple onto other players and drag them back with you, preventing them from getting too far ahead. At one point we were literally sat grappling eachother down the same platforms for about 10 minutes…. then one of us actually made it to the end! (Spoiler Alert: It wasn’t me)

The costumes that allow you to customise your sack person are interesting as always! My favourite costume in the demo was probably the pimp suit, which came fully equipped with a hat, cape and PIMP STICK! With something like that in a demo I’m excited to see what crazy things get thrown into the full game!

I will be posting a video with some footage from the game and impressions of me playing over on RPIReviews soon! So keep an eye out there, and if by some crazy chance you’re reading this and work with Media Molecule… I’d love a promo to do a full review on one day! (I can dream…)

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About Tom Burns
I'm an online blogger currently living on the South Coast of England where I study Interactive Media at university and practice as a Freelance interactive designer. In my free time I write reviews, and share my thoughts through a range of social media outlets such as Twitter, Wordpress, and YouTube, where I am an accomplished video blogger with a subscriber-base of 11,000 and over a million total video views. As you can probably gather.. much of my focus is in the realm of Social Media, an area I hope to one day end up in!

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