Little Big Planet 2 Review

After playing through Little Big Planet 2 for a few weeks I can solidly say that the game is AWESOME! Though I didn’t really need to wait a few weeks to realise this, as the game has been amazing since day one. The levels are aesthetically well built together, with clever featues crammed throughout! This and the inclusion of various new features such as power ups and the sack bots just add to game when playing alone and with friends! My only dissapointment with the game was the lack of “Go! Team” in the soundtrack! But that’s something I got over quickly enough.

Little Big Planet 2 brings a whole new storyline to the game as Sackboy has to defeat the evil Negative-a-tron, a monster that takes all good in the world and makes it.. well.. negative. The story mode also brings in a complete new set of 3D creator characters that aren’t card cut-outs to the side! These characters are continuous throughout the game, aiding in narrating the game, and making the player aware of their objectives. This and the inclusion of new bonus levels such as survival, challenge and versus levels has seen Media Molecule take Little Big Planet to a whole new level since the last game.

As mentioned, Little Big Planet 2 brings an assortment of new features including power ups, controllable creations and sack bots. The power ups really add to levels as players are now able to grapple and lift any blocks, or other sack bots above their heads and throw them. No more slow dragging!  These features give an enhanced playing experience in both single and multiplay modes. In multiplay particular I find the grapple amusing as you can just shoot and drag other players, or grapple along with them.

Now the sackbots are a collection of tiny robots that are completely customisable in create mode. You can control pretty much all the aspects you need to in their personality and abilities, as well as looks! For example you can make them good or bad, able to jump or not, able to use power ups, and even dress them up like normal a normal sack person! The sackbots aid players in completing various levels throughout both story and online levels. Their survival also affects the end score and items you receive.

Finally there are various controllable creations, such as a rabbit. When controlling the rabbit for example, sackboy can jump super high and crush objects as he lands on various breakable objects. When controlling the dog sackboy gets to blast objects out of the way with supersonic howls, and the round.. ferret.. like hamster.. thing.. lets you roll through levels at high speed with the boost ability which basically lets you fly! Even though you already get to fly with the BEE!!! A creation that allows sackboy to shoot down enemies and objects whilst flying through levels to complete them. All in all the controllable creations were a nice little feature that gave more variation to the 2d mario-esque run and jump levels.

As with the last game, LBP2 encourages players to play along with friends or random people online as levels include x2, x3, and x4 features that require assistance in order to get a full 100% end score. This and challenging side levels which are made less stressful with a bit of help successfully encourage players to interact with each-other and co-operate as they go on to complete the game. I’ve personally found that multiplayer has been one of the most enjoyable features of Little Big Planet 2 for me, as I’ve always had a thing for co-op style game levels, so the ability to play ANY level in a co-op style. It’s also safe to say that I’d be nowhere near 100% on the gobotron shooter challenge level had I not played it with friends!

Another familiar feature is the ability to play through other players published levels. This feature of the Little Big Planet games has molded the games so you can pick them up any time and do something  completely new. With all the new features in create mode that incorporate the games various new power ups, and sack bot players, users are able to create new and challenging levels that give that little bit extra to the gameplay. The sackbots can be modified to look like normal sack people, sizes of which can be altered! The best use of this I’ve seen so far was a level where you could walk into a sackbot and control it and its gun like a giant robot! To top this off, at the end of the level the author gives you a controllable zombie character for your own levels! Which is another feature of LBP I’ve always loved! The ability to share your creation with others to use in their own levels.

The multiplayer interface has been altered too to make it a lot easier to find genuine fun to play levels, rather than the “PLAY THIS GAME FOAR PHREE COSTUMEZ N ST00FZ!” traps that were spamming the Little Big Planet 1 online world. This is avoided with the inclusion of “MM Picks” levels – chosen by the people over at Media Molecule, these levels are generally all awesome and really make the best of the new features presented in Little Big Planet. There’s also a cool levels feature thats presents loads of top rated community levels that are equally as awesome. They even managed to help out people like me who can never pick which level to play with the “Dive in” feature that throws you into a random multiplay level with a random group of players.

It’s clear with Little Big Planet 2 that Media Molecule have really outdone themselves. The game was definitely worth the wait, and I can’t wait to see what DLC packs they release for this game over the coming year as even now I’m struggling to put it down!

 

10/10

Little Big Planet 2 – Demo Impressions

Little Big Planet is an amazing game! One that i embarrassingly only played for the first time a few months ago… Yes i was slow to jump on that gaming bandwagon… but at least i got around to playing it in the end?! Right?!

So anyway, after making the discovery that Little Big Planet is actually a fairly decent Freaking AWESOME game, I found myself ecstatic as i was told i’d get to play it at Eurogamer expo. I think this excitement showed on the day too, in how i immediately ran over to the game and well… played it! After all that’s what you do with video games… you play them. Unless of course you’re friends with one of those douche bags that sit around playing their consoles whilst you watch and never offer you a go… (I know a lot of people like that…).

Immediately after picking up the controller i was greeted with a familiar pod, customisation view and map view. I liked this as it made things straight forward for me from the start. Besides they were all good features, so why change something that’s already good?!  This i think stands for much of the game as you still see the same style race to the end levels with various obstacles preventing you from reaching the end.  I’m thankful that this didnt change as the mario-esque get to the end style the first game held, combined with its various challenges and need to collect items to further customise, made it more interesting for me.

Since noone has burst through my window at this point I’m assuming I’ve either been forgiven for taking so long to play Little Big Planet, or there’s a sniper waiting for me to step outside of the door… ANYWAY, when demoing the game a lot of focus was put onto the multi-player aspect. The multi-player in Little Big Planet 2 adds a competitive edge to the games, allowing upto four people to bat against eachother as they rush through to complete in the fastest time. This is made a bit more competitive by the ability to grapple onto other players and drag them back with you, preventing them from getting too far ahead. At one point we were literally sat grappling eachother down the same platforms for about 10 minutes…. then one of us actually made it to the end! (Spoiler Alert: It wasn’t me)

The costumes that allow you to customise your sack person are interesting as always! My favourite costume in the demo was probably the pimp suit, which came fully equipped with a hat, cape and PIMP STICK! With something like that in a demo I’m excited to see what crazy things get thrown into the full game!

I will be posting a video with some footage from the game and impressions of me playing over on RPIReviews soon! So keep an eye out there, and if by some crazy chance you’re reading this and work with Media Molecule… I’d love a promo to do a full review on one day! (I can dream…)