Little Big Planet 2 Review

After playing through Little Big Planet 2 for a few weeks I can solidly say that the game is AWESOME! Though I didn’t really need to wait a few weeks to realise this, as the game has been amazing since day one. The levels are aesthetically well built together, with clever featues crammed throughout! This and the inclusion of various new features such as power ups and the sack bots just add to game when playing alone and with friends! My only dissapointment with the game was the lack of “Go! Team” in the soundtrack! But that’s something I got over quickly enough.

Little Big Planet 2 brings a whole new storyline to the game as Sackboy has to defeat the evil Negative-a-tron, a monster that takes all good in the world and makes it.. well.. negative. The story mode also brings in a complete new set of 3D creator characters that aren’t card cut-outs to the side! These characters are continuous throughout the game, aiding in narrating the game, and making the player aware of their objectives. This and the inclusion of new bonus levels such as survival, challenge and versus levels has seen Media Molecule take Little Big Planet to a whole new level since the last game.

As mentioned, Little Big Planet 2 brings an assortment of new features including power ups, controllable creations and sack bots. The power ups really add to levels as players are now able to grapple and lift any blocks, or other sack bots above their heads and throw them. No more slow dragging!  These features give an enhanced playing experience in both single and multiplay modes. In multiplay particular I find the grapple amusing as you can just shoot and drag other players, or grapple along with them.

Now the sackbots are a collection of tiny robots that are completely customisable in create mode. You can control pretty much all the aspects you need to in their personality and abilities, as well as looks! For example you can make them good or bad, able to jump or not, able to use power ups, and even dress them up like normal a normal sack person! The sackbots aid players in completing various levels throughout both story and online levels. Their survival also affects the end score and items you receive.

Finally there are various controllable creations, such as a rabbit. When controlling the rabbit for example, sackboy can jump super high and crush objects as he lands on various breakable objects. When controlling the dog sackboy gets to blast objects out of the way with supersonic howls, and the round.. ferret.. like hamster.. thing.. lets you roll through levels at high speed with the boost ability which basically lets you fly! Even though you already get to fly with the BEE!!! A creation that allows sackboy to shoot down enemies and objects whilst flying through levels to complete them. All in all the controllable creations were a nice little feature that gave more variation to the 2d mario-esque run and jump levels.

As with the last game, LBP2 encourages players to play along with friends or random people online as levels include x2, x3, and x4 features that require assistance in order to get a full 100% end score. This and challenging side levels which are made less stressful with a bit of help successfully encourage players to interact with each-other and co-operate as they go on to complete the game. I’ve personally found that multiplayer has been one of the most enjoyable features of Little Big Planet 2 for me, as I’ve always had a thing for co-op style game levels, so the ability to play ANY level in a co-op style. It’s also safe to say that I’d be nowhere near 100% on the gobotron shooter challenge level had I not played it with friends!

Another familiar feature is the ability to play through other players published levels. This feature of the Little Big Planet games has molded the games so you can pick them up any time and do something  completely new. With all the new features in create mode that incorporate the games various new power ups, and sack bot players, users are able to create new and challenging levels that give that little bit extra to the gameplay. The sackbots can be modified to look like normal sack people, sizes of which can be altered! The best use of this I’ve seen so far was a level where you could walk into a sackbot and control it and its gun like a giant robot! To top this off, at the end of the level the author gives you a controllable zombie character for your own levels! Which is another feature of LBP I’ve always loved! The ability to share your creation with others to use in their own levels.

The multiplayer interface has been altered too to make it a lot easier to find genuine fun to play levels, rather than the “PLAY THIS GAME FOAR PHREE COSTUMEZ N ST00FZ!” traps that were spamming the Little Big Planet 1 online world. This is avoided with the inclusion of “MM Picks” levels – chosen by the people over at Media Molecule, these levels are generally all awesome and really make the best of the new features presented in Little Big Planet. There’s also a cool levels feature thats presents loads of top rated community levels that are equally as awesome. They even managed to help out people like me who can never pick which level to play with the “Dive in” feature that throws you into a random multiplay level with a random group of players.

It’s clear with Little Big Planet 2 that Media Molecule have really outdone themselves. The game was definitely worth the wait, and I can’t wait to see what DLC packs they release for this game over the coming year as even now I’m struggling to put it down!




Assassin’s Creed Brotherhood

Initially with Assassin’s Creed Brotherhood I found myself expecting a game purely focused on multiplay with little story involved. As a result of this I was thrilled to find this was not how it turned out and that It picked up right after the cliff hanger in Assassins Creed 2 with a further plot line that led to an even bigger cliff hanger!! Seriously! Like WOAH!

Assassins Creed Brotherhood picks up from where the second game ended and continues on with new memory sequences belonging to Ezio Aldetori. This for me added to the flow of the game as it made it familiar from the start and helped me get into the games plot and storyline a lot quicker, this and the way in which you can freely leave the animus as you wish gave a better playing experience than the previous two for me.

One distinctive change to the game is the ability to take your horse anywhere you want rather than having to leave it outside the city gates to never be seen again.. You can even call your horses in this game! Kind of like Link calling Epona… except in this case it’s Ezio whistling for the most recent horse he rode..

Another notable feature is the ability to recruit and train assassins into the brotherhood. Recruited assassins can be called into battle anytime, or used to take out enemies to help you stay undetected. They can also take out every single enemy in the area in an arrow storm! I found this to be a handy little feature and a fun side game to send assassins off on missions and train them up! It was like leveling up Pokemon… but with people that kill other people rather than monsters that hit eachother..

The game doesn’t necessarily leave you short of things to do after completing the story either as it contains a whole abundance of awesome challenges and tasks from the courtesans, thieves and mercenaries! Though these are all quite similar as they are generally just assassinations and races, I found it was more interesting as the level of difficulty varied between the challenges as they contained more variation rather than the same old “save the lady from guards”

Now the multiplayer! This is the feature I thought I would hate, as when I played it at Eurogamer it was utter bollocks! Just walking into someone would make you assasinate them.. which was silly.. there are people all over so missing people was pretty hard in itself.  FORTUNATELY however! This was not used in the final release as you now have to choose to assassinate someone before they are killed rather than just strolling into them. I mean COME ON! Imagine if you killed people by bumping into them.. I’d be a serial killer or dead by now! Maybe both.

I feel the multiplayer adds a competitive edge to the game where it was lacking before. I also think the inclusion of levels online is a good touch as it encourages you to play to unlock more online features and be top of the class. Though for me I’m just leveling up so I can have 100% on my PSN trophies as I get the level 50 achievement!

All in all, not many games will push me to get all of the achievements available, and the fact I’m still playing it says enough! I love this game!